Element 10 · A safe place to play

A safe place for little ones to play, learn & grow.

NeOn is a little library of games for kids. Some sneak in real STEM and thinking, some are just for fun, and all of them are made to play together. No ads, nothing tracked, and it works with zero internet, so you can sit down side by side on a plane, at a restaurant waiting on food, or anywhere at all. You decide which games and how much time.

No ads, ever No data collected Works offline You set the limits
Why NeOn

It works a lot like neon itself.

Neon's a noble gas. It glows on its own and barely reacts with anything around it. That's pretty much the app. A little sealed-off world your kid can poke around in, with nothing getting in or out.

Actually private

No accounts, no sign-ins, no analytics, none of that. It lines up with COPPA and GDPR-K for one simple reason: it doesn't collect anything.

Works offline

The app never asks for internet permission, so it can't phone home even if it wanted to. Works on a plane, in the car, wherever you are.

A short list, on purpose

Every game gets built and checked before it shows up. No endless feed, no surprises. Just stuff we'd hand our own kids.

You're in charge

Parents decide everything: which games show up and how long they're playable. Kids only play what you've okayed, for as long as you allow, with a parent gate (a quick math problem or a PIN) keeping the settings yours.

Anywhere, together

Made for playing side by side.

Because NeOn needs zero internet, it just works wherever you are, with no signal, no loading, and no setup. And a lot of the games are built for two, so it's something to do together, not just something to hand over.

On the plane

Airplane mode, no problem. NeOn never needs a connection, so a long flight turns into round after round of Biscuit Drop together.

Waiting on dinner

That stretch at the restaurant before the food shows up? Pull up Dots and Boxes and play a quick game together while you wait.

In the car, on the go

Road trips, waiting rooms, the line at the DMV. Nothing to download and no data used, so it's ready the second you open it.

Together on the couch

Two-player games like Tic-Tac-Toe and Biscuit Drop are made to share. Take turns, talk a little smack, actually play with your kid.

The library

Games in NeOn today

A growing mix of classic table games, memory and logic puzzles, drawing tools, and a few STEM challenges. All free, all offline, no ads.

Beta Some games launch as tests, just to see how everyone likes them, so a few details may change before the final release. Keep an eye out for new games marked with a Beta tag.

The science of play

Every game is a little experiment.

Each game looks like just play. But there's real thinking going on under the hood. Here's the STEM hiding in the fun.

Beam Bridge

Structure & balance

Kids get a feel for how triangles carry weight and where a beam gives out. That's real structural engineering. They just learn it by building and watching the truck make it across.

Color Echo & Flip & Match

Memory & sequencing

Holding a pattern in your head and playing it back in order works your memory and sequencing. Same skills behind counting and early coding.

Biscuit Drop & Tic-Tac-Toe

Spatial logic

Spotting rows, columns, and diagonals, then blocking the other player's, builds spatial reasoning and the if-then thinking that's at the core of problem solving.

Dots and Boxes

Planning & strategy

Thinking a move ahead, setting up chains, weighing trade-offs. That's early strategy and cause-and-effect, the kind of planning that pays off way later.

Rosie, NeOn's Bernese mountain dog mascot, smiling with her tongue out "I told a chemistry joke once… there was no reaction." 🧪
Say hi

Meet Rosie, our science pup.

Rosie is NeOn's mascot, a big, friendly Bernese mountain dog who pops into a few of the games to cheer kids on, crack a dad (groan-worthy) joke, and then trot off again. She's a rare treat, not a constant companion: she peeks in from the edge of the screen for a few seconds, says one cheerful thing, and leaves. She never covers the game or the buttons.

She's encouraging, a little punny, food-motivated (always angling for a biscuit 🦴), and never pushy. Tap her and she happily heads off; ignore her and she wanders away on her own.

She shows up in five moods, matched to the moment:

😄 Happy 🤩 Excited 🤔 Thinking 😮 Surprised 😴 Sleepy

Catch her today in Reaction Lab and Biscuit Drop, with more games to come.

Parents stay in charge. A single switch, "Show Rosie the dog," hides her everywhere. Like the rest of NeOn, she has no ads, no links, and no network. She works fully offline.

Our mission

What we're building toward.

We're a small team, and honestly we just built the kids' app we wished already existed. One that respects kids and parents, doesn't try to farm their attention, and teaches a little while it entertains.

And we're not here to police screen time or make anyone feel guilty. However your family does screens is your business. We just wanted games worth the time, the kind you sit down and play together. Honestly it's our favorite thing to do with our own kids: pull it up on a plane or while we're waiting on dinner, and play a round side by side.

The plan is to keep adding games, especially hands-on STEM ones like Beam Bridge where kids pick up real ideas just by playing. And we'll do it without ever touching the no-ads, no-data, offline promise.

  • Today: Twelve games covering logic, memory, action, drawing, space, chemistry, and a bit of engineering.
  • Next: More STEM: simple physics, patterns, counting, early coding.
  • Soon: More just-for-fun stuff: arcade, drawing, and two-player favorites.
  • Always: Every new game gets checked against the same safety promises before it ships.
Safety promises

Promises we actually keep.

These aren't just marketing lines. They're backed by automated tests in the code and shown to parents right in the app. Changing any of them would be a real decision, not some quiet tweak.

No ads, no dark patterns

No ads, no upsells, none of those loops built to keep little thumbs tapping.

Nothing collected

Nothing's collected, sent, sold, or shared. No third-party SDKs, period.

No network, no links

No internet permission, no outside links, no chat. There's nowhere for a kid to wander off to.

Read the full privacy policy →

Common questions

Questions parents ask.

The short answers on ads, data, cost, ages, and what's inside. The theme runs through all of them: nothing gets in, nothing gets out.

Is NeOn really ad-free?

Yes. NeOn has no ads, no upsells, and none of those attention-farming loops built to keep little thumbs tapping. Ever.

Does NeOn work offline, without internet?

Yes. NeOn is fully offline. The app never asks for internet permission, so it works on a plane, in the car, anywhere, and it can't phone home even if it wanted to.

Is NeOn safe for kids? What data does it collect?

NeOn collects nothing. No accounts, no sign-in, no analytics, no tracking, and no third-party SDKs. It aligns with COPPA and GDPR-K for one simple reason: it doesn't collect anything.

How much does NeOn cost?

NeOn is free, with no in-app purchases and no ads.

What ages is NeOn for?

NeOn is built for kids roughly 3 and up. Each game shows its own age guidance, ranging from 3+ to 6+.

Is NeOn easy to read and accessible?

We design for young eyes. NeOn follows WCAG 2.1 AA contrast guidelines, with high-contrast text, large tap targets, and nothing that relies on color alone, so it stays clear and easy to read, including for kids with low vision or color blindness.

What games are included?

Twelve games today: classic table games (Tic-Tac-Toe, Biscuit Drop, Dots and Boxes), memory and logic puzzles (Flip & Match, Color Echo), action and creative games (Critter Tap, Bubble Burst, Coloring Pad), and STEM challenges (Beam Bridge, Dice Sums, Star Hopper, and our newest, Reaction Lab, a kid-safe chemistry sandbox). The library keeps growing.

Are there parental controls?

Yes. There's a parent gate (a quick math problem or a PIN), time limits, and a way to hide any game you don't want. You pick what's on and for how long.

Is NeOn an anti-screen-time app?

No. We don't judge how much your kids play. However your family does screens is your business. NeOn just hands you the controls so it's your call, and makes games good enough to want to play together.

Can we play NeOn together?

Yes, that's the idea. Many games are two-player or take-turns (Tic-Tac-Toe, Biscuit Drop, Dots and Boxes), made for sitting side by side. It's our favorite thing to do on a plane or while waiting on dinner.

What platforms is NeOn on, and where can I get it?

NeOn is available now on Android, on the Google Play Store, running as an open test, so you can play today (and we'd love your feedback). An iPhone and iPad (iOS) version is in the works, with no firm date yet, so join the iOS list and we'll let you know the moment it's ready.

Element 10

A glowing little world, sealed tight.

NeOn keeps the good stuff in and everything else out. Good games, real learning, zero data. Pretty much how kids' software should work.

Get it on Google Play

On iPhone or iPad? Join the iOS list →

Now in open testing on Android

Play NeOn now, free.

NeOn is live on Google Play as an open test, so you can download it and start playing today. We built it for our own kids, and while it's in testing we'd genuinely love your feedback.

Get it on Google Play

Free · Open test · No ads, no tracking, works offline

On iPhone or iPad?

iOS is in the works. Drop your email and we'll send one heads-up the moment it's ready, that's it.

We'll only email you about the NeOn iOS release. No spam, no sharing, unsubscribe anytime.